Sword Saint 13/Fighter 5/Traditional Monk 2. Spell Focus in Conjuration to improve disabling spells like Chains of Light and Vinetrap... ...and in Necromancy to boost spells like Undeath to Death and Wail of the Banshee. No fun allowed. You get at least some of it back. Good AC throughout the game. To the tanky part. Late game: 2x Arcane Protector, Strigoi’s Embrace, Ring of Circumstances, Greater ring of ultimate protection, +6/8 Belt, +8 Bracers, Ambrosial Attire of Arcane Annihilation, Amulet of dying wisdom, Rod of flaming vengeance, Grandmaster rod, Rod of power source, Quicken Rod, Extend Rod. Mirror Image works perfectly in concert with a high AC because it has a chance to intercept those natural 20 hits, dramatically reducing incoming damage. Trickery if you want to abuse not sharing exp for skill checks. There are some nice ones in 2nd half of the game. But it still stacks on top of Deadly earth for double the damage. The 8th-level spell Frightful Aspect helps us inflict Shaken automatically. Nervermind. Use spells like Grease, Web to disable groups of enemies. This is my favourite topic. Borrow Tartuccio’s Crossbow for a bit. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. Totally adores Legendary Proportions cast on him. That’s about it. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Damage is not too shabby either. Also, thinking about doing Slayer (Deliverer) with few levels of Pala and Vivi. His 'plate armor' list has some nice items that might be useful. Pathfinder: Kingmaker InEffect's Guide V2 (951 posts) (951 posts) (951 posts) Redeem code Reclaim your game GOG Connect Contact us Overkill, but we needed the crane feats for the earlygame anyhow. Beginners will want to focus on understanding the basic mechanics of the game covered in the new player help section, whilst more advanced players may benefit from reading up on console commands or plotting their walkthrough. Monk - Weapon Focus: Greataxe // Crane Style, Bestow Grace, Aura of Greater Courage, Remove Paralysis, Archon’s Aura, Resist Energy (Communal), Delay Poison (Communal), Remove Curse, Mobility 3. Pathfinder Kingmaker has very basic aggro calculations and enemies generally go after whoever’s closer or attacking them (with a couple of exceptions, such as when barbarians or dweomercats choose to charge past your tank and go after your casters). ✝Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. The Dormition dagger means you lose Jaethal; alternatively, you could use Better Vendors. You can also trip things manually. This will open op the option to start new settlements through the kingdom management screen. Knowledge (Arcana): skill checks, Dragon Disciple requirements. Turn on Fighting Defensively at lvl 4 and never turn it off again. Keep Sentinel behind Kensei where it can heal or damage enemies safely. Tristian fight. This is what Amiri always wanted to be. Strength-based, but cannot take Monk or Paladin levels. I built the blind run scion: Made level 2 and can't cast anything because INT is too low for level 1 spells. 50. The Pathfinder: Kingmaker wiki is a collaborative community dedicated to building a database for everything related to Owlcat Games' isometric, party-based RPG. Außerdem gibt es sieben unterschiedliche Enden (darunter ein geheimes „richtiges“ Ende, für das es einen Erfolg gibt) und elf verschiedene Begleiter. If you do end up using her, try using the, +3: Dexterity bonus [16 Dexterity] (10 base, +6 Enhancement), +5: Deflection bonus [Charm of the Deep Waters], +6: Natural Armor bonus [Frightful Aspect], +5: Enhancement to Natural Armor [Barkskin]. Thanks for the guide. Don't get all too happy about composite blasts. Doesn’t rely on perfect strike at all as you don’t care much about weapon dice. Will have good AC throughout the game. A few words about spells. Would this make sense? Fire-breathing bears. This is not a good idea on a wizard. Community Domain: massive Sacred bonuses once/day, plus a nice healing touch-type spell. Animal Domain: pet offers high damage, meat shield, great carrying capacity. But Aldori investigator is much weaker compared to Aldori Duellist. Has good damage so will proc cleaving finish rather often. As always, Humans, Half-Orcs, and Half-Elves have an advantage of choosing their ability modifier, which makes them solid choices overall to pick. Send Kensei in first to attract enemy attention, tank spells, and so on. Level 18 We get Cloud. Up to 8D6 extra HP during a fight can really make a difference, so don't forget about it. Fire domain has the best spell list, and would allow Tristian to become a great blaster cleric... ...but you can only use domain spells from the. Animal Companion has a ton of damage & carry capacity, and is a valuable meat shield. It's for this reason that I strongly recommend casting Transformation on pets during key fights. I decided to make him into a blaster Cleric anyway, despite his primary domain choice. Hi, I would like to go build like duelist but not dex rapiers. The "final build" portion above lists ES. Berichte von Spielern, die Pathfinder: Kingmaker durchgespielt haben, sprechen für den herausfordernden Schwierigkeitsgrad von 200 Stunden. Found it. This build is current to May 14, 2019. Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. +AC items. Point-buy of 27, quite high, but ability scores are all over the place... CON score of 19 is just inexplicable, and higher CHA than STR for a fighter? He doesn't have support spells... ...but he can't tank endgame content easily, either. Mastodon has a trample ability that can knock targets down in an area of effect. Main two forms you want are bear and smilodon. Bard that can actually dish out some decent damage. Chaos domain offers some interesting options, but nothing that compares to the best domains. We don't need her masterpiece. Alchemist - Point-Blank Shot, Precise Shot, Arcane Trickster - Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Conjuration, Arcane Trickster - Greater Spell Focus: Evocation, Grease, Reduce Person, Magic Missile, Shield, True Strike, Sense Vitals, Mirror Image, Scorching Ray, Glitterdust, Burning Arc, Stinking Cloud, Fireball, Haste, Spiked Pit, Greater Invisibility, Dragon’s Breath, Animate Dead, Dimension Door, Fire Snake, Icy Prison, Angelic Aspect, Echolocation, Waves of Exhaustion, Legendary Proportions, Firebrand, Persuasion, Perception, Mobility 3, Use Magic Device, Heavy Armor, Duelist sword +Stat gear, +AC gear, Alkali Gloves, Opportunist's Boots, Lesser Extend Rods, Fighter - Dodge // Weapon Focus: Dueling Sword, Fighter - Improved Unarmed Strike // Crane Style, Fighter - Seize the Moment // Fighter Tactics // Heavy Blades, Rogue - Improved Critical: Dueling Sword // Combat Trick > Greater Weapon Focus, Rogue - Power Attack // Combat Trick > Dreadful Carnage, Whatever else you like. Improving her Intelligence also improves her Kingdom role as Magister. Swap Double Slice and Improved then take Double Slice at 19. Sorcerer - Spell Focus: Conjuration, Greater Spell Focus: Conjuration, Sorcerer - Point-Blank Shot // Precise Shot, Sorcerer - Dazzling Display // Improved Initiative, Sorcerer - Greater Spell Focus: Evocation, Alchemist - Greater Elemental Focus: Electricity, Mage Armor, Grease, Magic Missile, Reduce Person, True Strike, Glitterdust, Mirror Image, Sense Vitals, Scorching Ray, Pernicious Poison, Stinking Cloud, Haste, Spiked Pit, Resist Energy (Communal), Animate Dead, Greater Invisibility, Dimension Door, Protection From Energy (Communal), Acidic Spray, Cloudkill, Vinetrap✝, Angelic Aspect, Echolocation, Chain Lighting, Heroism (Greater)✝✝, Chains of Light✝✝✝, Dispel Magic (Greater)✝, Legendary Proportions, Waves of Exahaustion, Firebrand, Changestaff✝, Stormbolts, Mindblank, Summon Nature's Ally VIII✝, Trickery, +anything your party lacks. Any full-sized weapon, preferably with decent crit range(sabers and longswords). With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. cheers. Fighting defensively doesn’t affect DC spells that we use. The rest hardly matters. This build is current to November 5, 2019. Eagle Soul auto-confirms crits and divine bond will take care of keen for you. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. Martial Weapon Proficiency is best obtained by a multiclass dip rather than as a normal feat... ...and there are very few good endgame Kukris. Take Weapon Focus at 5, Shatter at 9 and wings at 11. That means we Will fall a bit behind on DPS. And you’ll want Absolver Cloak anyways. Sai are nice once you've got tears+steelwind, but are lackluster before that. Technically Frightful will do it for free once you get to level 8 spells. To unlock masterpiece items, you must: I strongly recommend that you choose the Surtova envoy at the beginning of the game so that you get the councillor named Shandra Mervey. As an Undead creature, Jaethal gets immunity to: Uses her Charisma bonus whenever she makes a Fortitude save. Smilodon has 5 APR making it the most damaging pet by far. All builds on this page have been generously provided with permission by InEffect. At level 6 we finally get to do what we were meant to: Keep things permanently tripped with bowling infusion. Turn off fighting defensively while in beast form. Is not mandatory, but is nice to have. Build Points Inside of Pathfinder: Kingmaker. Pretty much the same total control but in huge AoE. Improved Crit is skipped in favor of Shatter. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Grab agile pick under old sycamore and then agile rapier from stag lord henchmen. It also provides free Weapon Finesse & Finesse Training which is vital now that this is a DEX build. Enemies that break engagement should stay attached to either Kensei or Painkiller. Targets that are trip-immune or have extremely high CMD will take less damage. Had to be done. Can make use of CE helm early-game. Charisma penalty hurts one Cleric's main features. It won’t have enough AB to use it.For you - either check AC of your enemies to decide or turn it off forever as well. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Cannot follow the reasoning behind this. I opted for beast shape to get you going sooner. Don't forget to equip a Wisdom-boosting item lategame in order to get 7th-9th level spells. UMD is nice for shield wands, if you don’t have Alchemist in the party. Delay Poison Communal from a friendly cleric or alchemist will go a long way. All the juicy stuff is passive, so if you need to swap the damage type - unequip the rod. Her CHA is also boosted by her personal quest, so she can actually obtain a very high score. Also Mark of Justice is amazing - it’s effectively +6AC to everyone and nobody will ever miss against evil creatures. An average Bite critical hit for this build deals 108 damage before any reductions. Both these calculations take critical hits into account. Sorcerer limits spell selection compared to Wizard, and gets spells slightly later. Is this from an old build or a mistake? Ranged specialist with excellent support spells. Jubilost's Bomberman can comfortably replace this character, having very good support spells, and excellent ranged damage. The first computer version of the tabletop classic, Pathfinder, the game uniquely offers a companion-focused story, massively detailed character development, and the ability to run your own kingdom. Doesn’t need gyronna to reach 70 AC, so there’s that as well. Updates have been made to Melee Sorc, Noble Assassin, Aldori Investigator, Slayer, and AT Sorcerer for those interested. Is it possible to be like a half-tank? An average critical hit for this build deals 194 damage before any reductions. ✝Not really important, but a bit of a buffer is handy. I chose Elven Curve Blade for aesthetic and damage considerations. That’s nice, I suppose.