It is a very powerful melee build that is based around hitting an opponent as many times as possible in one round, and hitting hard while at it. Second, all monks are Qinggong Monks, so there is no need to rate this one. Check out the trait guide, however. It does not conflict with anything. Outflank should be on every team anyway since it is the best teamwork feat for melee characters. The next important ability is called Finesse Training (Sai). Here is a list of feats we are taking for this build: Monks receive Ki Powers instead of Spells, there aren’t many you can choose from, and some are more useful then others for this build. Especially considering all the feats you are pumping into making the shuriken do decent damage. I have added 2 points into CON just to add more Health Points. 1. Monk (Scaled Fist): Lots of functional overlap here with The Tank, so read that entry for more details. It’s viable from start-to-finish and works great for your main character. I can’t stress enough starting with the standard build above and then focusing in on one or more areas to change to a new optimized version. It is acquired at level 3 and it adds DEX to damage rolls instead of STR. DEX is added to damage with Finesse Training (Sais) and attack rolls. Essentially, however, we’re splashing Monk for the Armor Class. This is equivalent of … 2 Sais are weapons that we need. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. That said, it is the optimal order, in my opinion. Especially useful is Bewildered Injury because it reduces the AC of enemies that have been struck by our Sneak Attacks. Amiri will sit back enlarged every combat, pretty much. Ring of Protection is great in this instance since it stacks with Barkskin. Sneak attack works with both weapons, what you need is to flank target or use a skill that add opportunity attack like stun or leg sweep. Beginner GuideAmiriEkundayoHarrimJaethalJubilostLinziOctaviaRegongarValerie. In addition you get the Wings feat at level 10 (don’t forget to choose it from Feats). Even further, they also receive Celestial Resistance (acid, cold and electricity resistance) and the Light Halo activated ability that adds +2 to saving throws against Blinded and Dazzled. It’s viable from start-to-finish and works great for your main character. In the meantime you can check out the wiki for all your Pathfinder needs. Scaled Fist Monk is also a good choice to Multiclass, but if you choose to use this one, then pick Musetouched Aasimar as a Race, and put points into CHA instead of WIS. Fighter is an optional Multiclassing option here, but one I went with because of all the additional Feats we get even with only 5 levels into Fighter. How ironic is that? Those who must face eldritch knights in combat fear them greatly, for their versatility on the battlefield is tremendous; against heavily armed and armored opponents they may level crippling spells, while opposing spellcasters meet their ends on an eldritch knight's blad… you will need to upgrade you party and build your own kingdom on the stolen land region. Free time is used for more gaming, training, watching MMA, soccer, movies and moaning about today's world and the stuff that kids do these days. Vigilante (Zealot) Archer Guide (through 13th level). RELATED: Pathfinder 2e: 10 Weird Rules Everyone Forgets About So what I don’t get in this build is Sai, why ? Archetypes: There are just so many to consider. Basically, the build has some range, battlefield control and anti-mage options that can be fun. Heck, if you GM loves area effects, getting rid of evasion would be stupid, right? The best Race for this build is Plumekith Aasimar because the +2 bonuses to DEX and WIS is just too good to pass up. Eighth, don’t pick an Archetype that makes a monk something that he is not, unless what he becomes is a comparable or better version of something performed by another class. Love for RPGs started with Fallout 1 and 2. I n this Pathfinder Kingmaker Guide we will take a look at a hybrid Build consisting of Monk, Knife Master and Fighter. Oh well, I feel in a good mood so I will take a crack at it for you. Orange: OK options, or useful options that only apply in rare circumstances 3. 3 Skills in total can be leveled to maximum with this build. There are too many kinds of builds to account for. From swarms to spellcasters. With 4 levels into Knife Master we also get 2 Sneak Attack bonuses, Accomplished Sneak Attacker, Uncanny Dodge and Debilitating Injury. Physical and mental perfection—that is the life goal of every monk. Remember that the same bonuses from Spells and items do not stack. I can’t get that much on character creation. You can just as easily dominate … Role: Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. (beside small sneak attack bonus dmg) Sai 1d4 Fist 1d6 – and increases with more monk levels. Chirurgeon. 10(base)+7(cha)+5(dex)+2(Monk levels)+4(Barkskin/ammy)+4(ring)+3(wings)+4(Fighting defensively)+4(Shield Spell)+5(monk robes)+5(Bracers+5)=54AC - decent for a … Other Feats (Depending on the Build) – Cornugon Smash, Step Up, Dragon Style line, Pummeling Style line, Snake Style, Iron Will, Improved Reflexes, Greater Fortitude, Arcane Strike, Improved Initiative, Defensive Maneuvers, Felling Smash, Furious Focus, Feinting Flurry line, Grabbling Style line, Stunning Fist Adept, and Stunning Pin, Far Shot. Start off by either going 1 level into Monk and then 4 levels into Knife Master or 4 levels into Monk and 1 level into Knife master. The value of each so depends on the Archetype you select and the build concept that I won’t bother ranking them. Before the fight use Ki Power: Barkskin, someone from party should cast Cat’s Grace, Owl’s Wisdom and anything that adds to attack bonus on you, then activate the Bewildered ability and position the character next to anyone that has Outflank, and go to work. Once battle is hot and heavy, the monk can throw more shuriken once he takes down a foe or he can tactically bull rush pushing enemies towards his friends and creating attacks of opportunity for them. Monks are also able to harness their ki, a spiritual life force that resides within, allowing them to perform amazing acts of acrobatics and mystical skill. Make the most of it and be sure to pick up Barkskin and Feather Step. The downside is that every other weapon does reduced damage which is 1-4. Skills that start with boosts are Lore (Nature), Lore (Religion), Use Magic Device, Perception, Trickery and Mobility. Am I missing some benefit of Sai ? Feats we want are any that help with Two Weapon Fighting and attack bonus. Pathfinder: Kingmaker - Beginners Guide. and what I don’t get about it is the thing about sneak stab: Sneak stab in-game says that it’s not possible to use it with 2 weapons at all. The style feats in general are a really great addition to the Monk in Pathfinder--they give the class some much needed options. Companions have their own personalities and attitudes, as well as unique character development paths. If you do not want Fighter, put those levels in Knife Master or Monk instead. Fourth, archetypes that replace Stunning Fists with a similar ability that targets a different saving throw are generally good because you should pick Stunning Fists back up with a level feat and give yourself options. Sais just allow to use two-weapons. The typical way to open up combat is to throw shuriken to make a melee combatant come to the monk. Starting Stats (20 points) – Str: 19 (13) Dex: 14 (5) Con: 14 (5) Int: 7 (-4) Wis: 14 (5) Cha: 7 (-4). Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. In this Build we will Multiclass a Rogue Knife Master, Monk and Fighter. This is an absolutely insane number of attacks, and although some will miss, it is still huge damage per round. Monks do not use any armor and it should remain so, that way we do not lose Flurry of Blows and other bonuses. The idea is to do as many attacks with 2 Sai weapons in one round as possible. Plus some of the Magic item Sai will apply bleed and extra attacks. If you let her into melee – she will die, as HP is not a good defence in this game. Arcane Tricksters automatically receive … Pathfinder Kingmaker Builds – Octavia Ray Spells are the focus of this build This build focuses on using Ray Spells together with the Sneak attack bonus to do massive single target damage, with added AoE damage for good measure. I started to make a monk guide from scratch and then read the Treantmonk Monk guide and decided to just build on his guide. This is not a big deal if the trade-off is in your favor. Specifically, we're looking at Race, Abilities, Skills, and Feats for the standard Fighter. Mobility is highly recommended to avoid attacks of opportunity when running around the battlefield striking enemies, but the rest can go in which ever of these you want. Sure they may be good for dipping into by other classes (MoMS or MM), but they are horrible for all out monks. Using a Ki point to pump up your AC an additional +4 make sense so that when the melee combatant closes on the monk he misses. In the video game Kingmaker, the normal Monk is therefore the Unchained Monk, while the Traditional Monk is the original version. Favorite Class Ability: +1 hitpoint / level, Feats / Bonus Feats: 1)Dodge, Pt Blank Shot, Precise Shot, flurry of blows, stunning fist, unarmed strike; 2) Improved Grapple, evasion; 3) Weapon Focus (Shuriken), fast movement, maneuver training, still mind; 4) Ki pool (magic), slow fall 20 ft.; 5) Power Attack, high jump, purity of body; 6) Improved Bull Rush; 7) Deadly Aim, Ki pool (cold iron/silver), wholeness of body; 9) Clustered Shots, improved evasion; 10) Medusa’s Wrath, Ki pool (lawful); 11)Weapon Focus (Unarmed Strike), diamond body; 12) abundant step; 13)Greater Bull Rush, diamond soul, Skills (39 points): Acrobatics (13), Perception (13), Stealth (13), Equipment (129K): +2 Belt of Str/Dex/Con (16K); +4 Headband of Wisdom (16K); Monk’s Robe (13K); Boots of Speed (12K);Holy Amulet of Mighty Fists (16K), WEAPONS, +3 Cloak of Resistance (9K); Google’s of Night (12K); +2 Ring of Protection (8K); Bracer’s of Falcon’s Aim (4K); Flying Carpet (20K);Shuriken (cold iron, silver, adamantine); Wands: [Barkskin,Mage’s Armor], Some Important Stats: Speed 70 feet; AC (39 / 36 touch); CMD (37); CMB (+21, +25 grappling & bull rushing); Will (+15; +2 v. Enchantments), Ref (+14), Fort (+14); Immunity to all poisons & diseases; Spell Resistance (23); Flurry of Shuriken (inside 30 feet) +17, +17, +12, +12, +7 (1d2 + 6) – you naturally have the option to do deadly aim at -2 to attack and +4 to damage; Flurry of Blows +19/+19/+14/+14/+9 (2d6 + 7 + 2d6 (against evil)) – you naturally have the option to do power attack at -2 to attack and +4 to damage; Stunning Fists (13 per day, Fortitude DC 20). Taking the Move action to ‘rush right in’ means you cannot also take the ‘Full Round Action’ needed to engage ‘Flurry of Blows’. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. You can choose which you want, but Weapon Specialization Sai should be one of them. For these skilled warriors, martial prowess and mental clarity are one and the same. First, let me just say that Zen Archer is great, but it is just a completely different build and, thus, not applicable to this guide. This means firing them at someone 30′ away incurs a hefty -4 to hit. Monk fists do a lot more dmg than Sai. Alternatively, the Monk can open up battle by running over to the mage and grappling her, followed by a swift action +4 to AC. G… All of this depe… In this Build we will Multiclass a Rogue Knife Master, Monk and Fighter. How do you get 22 on Dex? 2. Both modifiers are added to AC, which is important for survivability because Monks can’t use Armor, if they do not want to lose all the bonuses. It is an isometric CRPG fantasy game based on the popular Pathfinder franchise. If you go with CHA based monk it’s good to take 2 levels of paladin for saving throws. Weapon training from 5 doesn’t give sais a bonus and fighter 5 doesn’t give a bonus feat. I had to make some judgment calls to complete the feat progression order. Using a Ki point to pump up your AC an additional +4 make sense so that when the melee combatant closes on the monk he misses. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. Am I missing something here. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most. They are not proficient with armors and use Wisdom as a bonus to AC. Once the enemy closes, the monk should go to Flurry of Blows, Stunning Fists, and Medusa’s Wrath. Guides » Pathfinder: Kingmaker - Beginners Guide. Written by A Playa Named Ross / Sep 28, 2018 This is a simple little guide for people new to pathfinder. You don’t want to fire shurikens at the start of a combat, you want to spend a ki point to get the plus 20 to speed so you can rush right in and flurry of blows their asses into oblivion. It is a very powerful melee build that is based around hitting an opponent as many times as possible in one round, and hitting hard while at it. Red: Bad, useless options, or options which are extremely situational. You can just as easily dominate enemies with a pure class with no multiclassing or archetype just as easily as one who dabbles in a bit of everything. Just one level in Monk (Scaled Fist) allows you to apply your Charisma modifier to your Armor Class, and it allows you to invest in “Crane Style”, which will further boost your Armor Class. Yes tuverentetil you missed the part that with Sai you’ll do 1d8 damage not 1d4 it’s a class feature. I will use the color coding scheme which has become common among Pathfinder build handbooks. Outflank is an extremely important one to have, but that also means that you need someone on your team with that same feat fighting next to you. Fifth, some archetypes may require you to give up pursuing bull rushing, either because you need the feats for something else or because improved bull rush is not offered. What do they do besides phones and CoD anyway? Considering that most of the attacks are going to have a reduced Base Attack Bonus, this makes enemies much easier to hit. Pathfinder Kingmaker: Amiri Build Guide Second row damage dealer. "Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. Pathfinder kingmaker two handed fighter build Pathfinder kingmaker two handed fighter build Mastazajeb I n this Pathfinder Kingmaker Guide we will take a look at a hybrid Build consisting of Monk, Knife Master and Fighter. Avec Pathfinder il y a toujours moyen de modifier / améliorer les builds. Alignment: Any lawful Hit Die: d8 Skill Ranks per Level: 3 + 1/2 Int modifier The Thousand Stabs build is extremely easy to play. You will have to judge the racial Archetypes for yourself. The story of the game takes place with you leading a party of adventurers made up of many different characters. The typical way to open up combat is to throw shuriken to make a melee combatant come to the monk. I support a limited subset of Pathfinder's rules content. Weapon Training cannot help us, unfortunately, because the devs forgot to include Monk Weapons as an option (so no Sais there). Monks can use their fists as weapons providing with strong unarmed attacks. Furthermore, some archetypes are going to free up feats making the selection of any race that provide a bonus to Strength and no negative to Wis potentially optimal options. More Pathfinder Kingmaker content is coming soon, including Class and Build Guides, so stay tuned! There is 1 more point left and I have put it into STR just to help with team encumbrance, but you can place it somewhere else if you wish. Focusing on AOOs does mean you'll want a higher Dexterity, but even three AOOs per round with a 15 there can be pretty great. Below you will find, with some slight modification, the Switch Hitter Build that Treantmonk suggested at the beginning of Pathfinder time. Big enemy HP pool / swarm => AOE spells: Fireball / Molten Orb / Lightning bolt, etc. Sixth, any archetype that flat out advances the key abilities of the standard build is going to be a good choice. Function of the Build: So the function of this build is to make the monk a versatile combatant who is not overly great at any one tactic, but adequate with all of them. Seventh, balancing trade-offs can only be optimized if you know your adventure and GM. WIS and DEX are the primary attributes for this build. It is a fantastic passive that grants Sais an increase in damage with Sneak Attacks by increasing the die to 1-8 damage instead of the usual 1-6 damage. An improved version was created in PF in "Pathfinder Unchained" (© 2015, Paizo Inc.). Look at the class levels in the image, mako234. I think this should be mentioned as I found it makes the shuriken hit a lot less than you would hope. That’s two fewer Wands the standard monk build needs already. There are probably others, but this a good start for consideration. If Sais do not work against a particular enemy, switch to Unarmed to do Bludgeon Damage instead. The Definitive Edition of Pathfinder: Kingmaker is finally coming to consoles with an all new turn-based mode, and with that, it is a chance to introduce Pathfinder to a whole new audience. This offers additional boosts to Unarmed attacks but it won’t do anything to Sais. For the rest of the items go with anything that increases AC, saving throws, damage and attack rolls. Also we get Weapon Specialization (Sai) which adds 2 damage to our attacks. They also add Ki Power: Barkskin to increase Armore Class and Unarmed Combat, which is great against opponents that have high resistance to the Piercing Damage from Sais (Unarmed attacks do Bludgeon Damage). Sai will do 1d4 of dmg that is not class feature, it Knife master will do 1d8 sneak attack instead of 1d6. Archetypes are variants of classes meant to provide more options for character building and development.. Prestige Classes are a sort of advanced class that each have their own prerequisites. You may be interested to read our Tower Shield Tank Valerie Build Guide, Jaethal Grim Reaper Build Guide, Octavia Arcane Trickster Build Guide, Amiri Barbarian Build Guide, Ekundayo Ranger Build Guide, Linzi the Bard and our Beginner’s Guide. Monk is a class in Pathfinder: Kingmaker. At 60′ this amounts to a -10 to hit. Decent DC’s for heightened control Spells, pet, some heals, bit of damage, summons. Pathfinder Kingmaker Builds: Thousand Stabs. All you bonuses should go to Strength. Wholeness of Body and Restoration are nice additions to give yourself a healing ability and a way to deal with negative levels annoyance. BilLiam on November 05, 2011: The bull rush tactic is the least needed option in the standard build. Building your character in Pathfinder: Kingmaker can be as complicated or as simple as you want it to be. She can and should be used to rush enemy backline early, if need be, just try not to pick up too many attacks of opportunity on the way. Knife Master is a great addition to Monk because of all the Sneak Attack bonuses, and the specialty of Knife Master is called Sneak Stab. Heck, I am tired. Let’s check it out. New Races (Racial Traits) – Humans (Dual Talent) can now select Dual Talent, which can be optimal depending on the archetype, etc… you choose. In this Pathfinder Kingmaker Guide we will take a look at a hybrid Build consisting of Monk, Knife Master and Fighter. Also note that many colored items are also links to the Paizo SRD. At level 20 with this build we will do 9 attacks per round, and that number goes up with Haste and Ki Power: Extra Attacks. 11 levels in Monk are enough to get the most out of Flurry of Blows and Monk Class. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. If you do not have the Cat’s Grace and Owl’s Wisdom spells on anyone in your party then definitely go with Belt of Dexterity and Headband of Inspired Wisdom. Not including Monstrous and above races, some other races to consider are Half-Orc’s (Sacred Tattoo or not, it depends on the build), Half Elf (Dual Minded / Arcane Training or Drow Magic for Arcane Strike feat or Fey Magic), Angel BloodedAasimar, Suli, and Nagaji. The idea is to do as many attacks with 2 Sai weapons in one round as possible. If you play Pathfinder: Kingmaker and looking for single-classs builds, this guide will show you a single-class build for a Slayer (Deliverer) Archer build that puts out some hefty damage. What is the point of fighter 5 instead of just 4? I have already mentioned Barkskin since it is extremely good, and it raises AC by 4 at Monk level 9. Shuriken have a range increment of 10′. A relatively simple build that attains an absurd Armor Class fairly quickly, can self-buff and deals respectable damage (at the expense of a somewhat slow start) is the Magus (Eldritch Scion)/Monk (Scaled Fist), the latter of which we’re only splashing one level of (at 2nd level) for Crane Style and the ability to add our Charisma modifier to our Armor Class. They can be easily substituted into the build above. Vows – Vows of Cleanliness and Truth are not too onerous and can provide needed Ki points. Pretty much born with gamepad in my hands and been gaming ever since. Oct 22nd, 2018. After looking at the Treantmonk Monk, with slight modification, we will look at how new race & racial features, traits, archetypes, feats, and monk vows can advance this build and/or specialize it in an optimal way. An extremely high number of attacks, with Sneak Attack applied to every single one, is a whole lot of fun to play. That's definitely another way to go. I agree to cheat a little and use dex for dmg, you do need rogue levels (finesse weapon training unarmed). Classes are broadly defined specializations of a character.Pathfinder: Kingmaker currently includes all the core classes, plus the Alchemist, Inquisitor, and Magus ones. Basically, the build has some range, battlefield control and anti-mage options that can be fun. Introduction: Okay, I am going to do this guide a little different. Fist still does more dmg, it gains cold steel (ignores fey dmg reduction and some creatures regen). With that said, here are the best Archetypes for enhancing the standard optimized Treantmonk Monk given a little time, effort and thought: Drunken Master, Flowing Monk, Hamatulatsu Master, Harrow Warden, Hungry Ghost Monk, Karmic Monk, Ki Mystic, Martial Artist, Monk of the Empty Hand, Monk of the Four Winds, Monk of the Iron Mountain, Monk of the Lotus, Monk of the Mantis, Monk of the Sacred Mountain, Sohei, and Wildcat.