After each game, players will receive new treasures and player cards that allow them to become more powerful. This pledge is for the new Aeon's End content, a core game, a small box expansion and stretch goals. Kevin Riley has done an impressive job. This year we are excited to expand the Aeons End universe with Aeon’s End: The New Age . The New Age comes with seven sealed envelopes and a stacked deck of cards that guide you through both the story and the Expedition system. Aeon's End Wave 1 (Aeon's End, Depths, Nameless) In this novelty, players will learn an expedition system that connects a random set of heroes and enemies to fight in campaign. The clever, deterministic approach to deck-building makes your end of things predictable and very low on chance. I guess that sums up my thoughts pretty well, but let’s have a look at some of the details! To ensure that the four Nemeses are on par with the player, whose strength grows throughout the Expedition, an increasing number of special cards are added to the Nemesis decks. Not checked. Not checked. This pledge is for the new Aeon's End content, a core game, a small box expansion, and stretch goals. Since you are stacking your deck by choosing in what order to get new cards, discard cards or play spells, the deck-building in Aeon’s End feels like building an engine of sorts. You will receive one copy of Aeon's End: The New Age and Shattered Dreams including all of the stretch goals + all three other waves of content: Aeon’s End, Aeon’s End: War Eternal, and Aeon’s End: Legacy. Each breach mage starts with their own unique deck of ten cards and their own unique power. The order in which you cast spells from your breaches at the beginning of your turn will determine the order in which they are put into your discard pile. Since your powers and abilities as a breach mage are represented in a deterministic way with no randomization of cards, careful planning is important and every game is a challenging puzzle. The design provides both efficient storage and improved game play. Help keep Rahdo running @ http://patreon.com/rahdo !!! I only play Aeon’s End in expedition mode, and I’ve enjoyed it with both the base box and War Eternal. Setting up and taking down the game takes a total of 15 minutes or so, and for a game that plays in less than an hour some might consider that too long. It ranges from silly through bland to great. Or would you get the mini boxes for New Age (Shattered Dreams, Into the Wild, The Ancients)? I like about half of it and the other half doesn’t get in the way of the gaming experience. While you have control over your powers and abilities and how to use them, the surrounding circumstances are unpredictable. Aeon's End est découpé en vagues composées d'une boite autonome puis d'extensions. Not checked. Nach jedem Spiel erhalten die Spieler neue Schätze und Spielerkarten, die es ihnen ermöglichen, mächtiger zu werden. The Expedition system is a simple way of using all the content in the game to play short campaigns with a gradual escalation of the challenge and a sense of progress and continuity between plays. Not checked. A Nemesis is a horrible, extremely powerful and usually very alien creature. It’s written from a perspective diametrically opposed to mine: that of a veteran breach mage. After each game, players will receive new treasures and player cards that allow them to become more powerful. Also, you don’t discard your hand of cards at the end of your turn as in most other deck-builders. They force you to discard cards from your hand or prepped spells from your breaches, they deal damage to you or to Gravehold, they rearrange cards in your deck. I wrote this article in a frenzy; I’m eager to get back to the kitchen table – Aeon’s End: Legacy awaits. I love this game, and here are some of the reasons why: The points above would be true for the entire world of Aeon’s End, and it would have been enough to make me very excited. You encounter Nemeses, find treasures and allies and discover the game as you go. Pour le moment, seule la vague A existe en français. When you defeat a Nemesis you also discover more player cards. Aeon’s End: The New Age introduces the Expedition system into the Aeon’s End universe which allows players to replay all of the content they own in a short campaign format.After each game, players will receive new treasures … But there are some things that are unique to The New Age and the Expedition mode that elevates this game from a really good one to a potential lifestyle game for me: The New Age as an Introduction to Aeon’s End. This is one in a series of posts regarding the board game Aeon’s End: The New Age. D. The New Age. Aeon's End: Shattered Dreams In a solo game you know that you’ll get three turns out of five or four out of six (depending on the difficulty level), but the turn order is variable and unpredictable. Relics are powerful magical artifacts that have some sort of immediate effect when played. See the Backer Levels section for more details. See the Backer Levels section for more details. After you defeat a Nemesis you earn Treasure cards. The decks are packaged and stacked in such a way that the cards you need for the introductory game are easy to find. I was really curious about Aeon’s End, but I thought that reviewing the stand-alone expansion The New Age from the perspective of somebody new to the game might provide an interesting angle. Required fields are marked *. The contents of the box are packaged and presented in a way that makes the game very easy to approach when you’re new to it. The Nemeses have what seems to be a ridiculously high number of health points, and killing them seems like an unobtainable goal at first. See the Backer Levels section for more details. 4????? https://www.kickstarter.com/projects/2012515236/aeons-end-the-new-age Having the right number of cards in the right order and in the right place and going through a few turns gives an incredibly satisfying sense of accomplishment. Being able to play an entire little campaign with one breach mage and explore his or her potential while gradually adapting to increasing and varying challenges is very, very intriguing and a most rewarding experience. After each game, players will receive new treasures and player cards that allow them to become more powerful. Aeon's End: The New Age The introductory sheet clearly says what to do and what not to do, what to read and what not to read. Aeon's End: The New Age (FINAL HOURS!) After each game, players will receive new treasures and player cards that allow them to become more powerful. The rules are, clear, concise, clean and easy to grasp, and presented to the first-time player in a very accessible way. The New Age is a standalone expansion that can be mixed and matched with the other standalone games. Although this is not as important as the previous positives mentioned, I still want to point that out. Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. I’ve only played Aeon’s End in Expedition mode, and I can’t really see any point in hot doing so. In stock now. D2. And one of these options: These can be used to change your breach mage’s unique starting deck and to bend some of the rules in ways that hopefully align with your strategy. I decided right away that I wanted to play “true solo”, with just one character, and I’ve kept playing that way since. Would you also recommend War Eternal to use in expedition mode? If you get The New Age and it turns out you enjoy playing in expedition mode (this takes several hours longer than just playing single games), you should get the fourth wave expansions before getting anything else. 1????? Just plain, old spells – your most efficient weapon against the Nemeses. + one wave of content: Aeon’s End, Aeon’s End: War Eternal, or Aeon’s End: Legacy. Aeon's End Wave 2 (Aeon’s End: War Eternal, Outer Dark, Void) Creating the aforementioned spell casting engine is a somewhat pedantic exercise – the focus on minutiae that is required of the player detracts attention from the overarching story. The way all unpredictability is embodied by the Nemesis you’re fighting and how the breach mage represents predictability and order makes for an extremely intense feeling of conflict. The New Age introduces an infinitely replayable Expedition mode, which builds on the exisiting Aeon's End lore. If you don’t particularly care for what the Expedition mode offers but want a great game that you can play once in a while for about an hour, you’d probably be fine with either stand-alone iteration of Aeon’s End. You can access all my other “AE: The New Age” posts HERE. I would like to say thanks to Raz, who’s partly responsible for this review. When the Nemesis gets two turns in a row that can really mess up your plans. I have read many people recommending getting War Eternal to go with it. It’s order versus chaos, or good versus evil if you will. The engine requires supervision and maintenance, however, and the Nemesis will keep putting clogs in the machinery. While the thoughtful packaging and thorough instructions on how to get started are standard Aeon’s End fare, the semi-Legacy approach is unique to The New Age. Among other things he piqued my curiosity about this game by relentlessly bombarding BGG with its praise. The character artwork is cartoony but not goofy. I’m on the fence about the artwork. Tweaking the Market and your starting deck before each new game is such an interesting strategical challenge that the set-up in Expedition stages two through four becomes part of the game rather than a chore you do before you play. This pledge also contains two "waves" of previously released content for Aeon's End. If expedition mode isn’t your thing, the first or second wave big-boxes are good. In Aeon’s End the players take on the roles of breach mages, powerful magicians who try to save the last bastion of civilization, Gravehold, from the evil Nemeses. Before you cast a spell you “prep” it to a breach by placing the spell card next to the token representing the breach, and it will be available for you to cast at the beginning of your next turn. It integrates with the previous content released for the game and introduces a new mode of playing called the Expedition system, which is a way of using the Aeon’s End content you have to play short campaigns. The New Age is the fourth stand-alone iteration of Aeon’s End, a cooperative deck-building game with a fantasy theme designed by Kevin Riley. While fighting the Nemesis and trying to protect Gravehold you add new cards to your deck, building the most efficient spell casting engine possible. Your email address will not be published. It's a way to bring creative projects to life. The introductory Expedition is presented Legacy style and comes with a story. And now...A video outlining gameplay for the cardgame Aeon's End: New Age. Insert compatible with Aeon's End®, and includes space for numerous expansions, storing 840 sleeved or 1,300 unsleeved cards. Aeon’s End: The New Age introduces the Expedition system into the Aeon’s End universe which allows players to replay all of the content they own in a short campaign format. This pledge also contains one "wave" of previously released content for Aeon's End. Sometimes you have to postpone casting a spell to let it stay attached to the breach, since you plan to acquire a new card and you want to draw it next turn, for example. Not checked. Any big box in the series would probably have been a good starting point if these were my only concerns, especially since they are all packaged and presented in the same approachable way. Aeon's End Wave 3 (Aeon’s End: Legacy, Buried Secrets) The Expeditions, however, suit me really well. Thanks to that, the novelty is great, because the rest remains the same. Your email address will not be published. Aeon's End: The New Age introduceert het Expedition-systeem in het universum van Aeon's End, waarmee spelers alle content die ze bezitten in een korte campagne-indeling kunnen spelen. Although the narrative isn’t particularly strong, the sense of discovery and progression is built into the mechanisms. Gems give you power to acquire new cards and open breaches, among other things. Not only are the rules streamlined and simple – the rule book is well written and easy to navigate. It integrates with the previous content released for the game and introduces a new mode of playing called the Expedition system, which is a way of using the Aeon’s End content you have to play short campaigns. This way of playing adds to the deck-building a sense of deck construction reminiscent of Magic: The Gathering, a game that I love. The simplicity of the rules belies the complexity of the challenge. Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. Aeon's End Wave 3 (Aeon’s End: Legacy, Buried Secrets) If not, it will stay where it is. Now I’ve played The New Age daily for a week and I think the publisher did a smart business move sending me a copy; I just purchased all the content available for the game. What mage you play and what Nemesis you’re up against will inform the deck-building decisions you make throughout the game. The way the customization of the Market works means more control of what ends up in the deck, which reminds me more of deck construction than deck-building. An Expedition takes between four and eight plays to get through. When you set up the first game the nine player cards in the Market are randomized. Despite the simplicity of the rules, every turn offers an intriguing challenge and every decision matters. I played it every night for a week, and then I ordered all content available for the game. Shipping and Taxes are not included and will be charged in the Pledge Manager. This means that you’ll gradually adapt the Market to your strategy and the power of your mage. However, the nemeses that players will face grow stronger and stronger with each battle. After each game, players will receive new treasures and player cards that allow them to become more powerful. Aeon’s end: the new age introduces the expedition system into the Aeon's end universe which allows players to replay all of the content They own in a short campaign format. You’re sent out to find some missing breach mage colleagues. E. Outcasts. The New Age. The chaos of battle is simulated by a small, randomized deck where each card represents either a player or the Nemesis. Outcasts. Beschrijving Aeon’s End the New Age. This is a standalone expansion that adds in the new Expedition campaign system and … After each game, players will receive new treasures and player cards that allow them to become more powerful. Aeon's End Wave 2 (Aeon’s End: War Eternal, Outer Dark, Void) Playing with the same breach mage through the whole Expedition and adapting the market to that mage is extremely interesting and rewarding. Fast and free shipping free returns cash on delivery available on eligible purchase. Includes: I am looking into buying New Age to start my Aeon’s End journey. D4. It will most likely have a negative impact on the publishing frequency on my review site. This pledge is for the new Aeon's End content, a core game, a small box expansion, and stretch goals. You never shuffle your deck – the discard pile is simply flipped over when your deck runs out of cards. Aeon' s End: The New Age führt das Expeditionssystem in das Aeon's End-Universum ein, das es den Spielern ermöglicht, alle eigenen Inhalte in einem kurzen Kampagnenformat wiederzugeben. D1. Inserts are obviously great organisational tools, and theContinue reading → Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. You will receive one copy of Aeon's End: The New Age and Shattered Dreams including all of the stretch goals. It takes place after the events in Aeon’s End: Legacy, and Legacy is the obvious starting point if story is what you want. Like in the seminal deck-builder Dominion, there is a Market with cards that can be added to your deck. As the game progresses it becomes increasingly thrilling to flip over the next card of the turn order deck. Every breach mage and every Nemesis is unique, and so will every set-up of the Market be as well. Despite that a lot of care has been taken to provide all breach mages and Nemeses with background stories, and despite that this game takes place within what seems to be a thoroughly built world, what you do while playing the game feels somewhat isolated from the world and its rich history. Aeon’s End: The New Age is a cooperative, deck building, campaign game in which you play as mages who are attempting to defeat a series of big bosses (nemeses). The new characters are phenomenal, adding new and unique concepts to the game. However, the nemeses that players will face grow stronger and stronger with each battle. The New Age was my first encounter with Aeon’s End. This pledge also contains all three "waves" of previously released content for Aeon's End. After each game, players will receive new treasures and player cards that allow them to become more powerful. I found that this led to many interesting opportunities, but I also got the impression that it made the cards stronger. When you set out on the second part of your expedition you have three more cards to chose from and you decide for yourself what nine cards to use. The Nemesis you’re up against has its own deck, and this deck has semi-randomized content that’s shuffled before the game. Aeon's End Wave 1 (Aeon's End, Depths, Nameless) De nemeses waarmee spelers te maken krijgen, worden echter steeds sterker bij elk gevecht. Aeon's End Wave 3 (Aeon’s End: Legacy, Buried Secrets) This is not unique to The New Age; all stand-alone iterations of Aeon’s End are presented in this way. See Shipping & Taxes for more information. J'ai donné à chaque vague une lettre et à chaque boite un chiffre (A1, A2, B1...). I very much enjoyed opening those envelopes! When a new card is added to the deck it goes to the top of the discard pile. It also incldues all new mages and nemeses, aswell as gems, relics, and spells that are compatible with all existing content. This means that any card or effect that refers to an ally (which usually means another players mage) now refer to you. Aeon's End: The New Age You will receive one copy of Aeon's End: The New Age and Shattered Dreams including all of the stretch goals + two waves of content: Aeon’s End, Aeon’s End: War Eternal, or Aeon’s End: Legacy. If the Nemesis runs out of health points, or cards both in its deck and in play, you win. The Legacy style introduction to the Expedition system is exciting. D3. Other than that I can’t really judge the relative merits of the different big boxes as points of entry, but I can safely say that The New Age worked well for me. I prefer a game that takes a few hours to play. Into the Wild. A cooperative deck-building game of post-apocalyptic fantasy survival for 1-4 players. Buy Aeons End The New Age for $140.00 at Mighty Ape Australia. You lose the game if Gravehold falls. It doesn’t hurt that the components are of excellent quality and that the layout, symbology and wording on cards, tokens and boards is very clear. After each game, players will receive new treasures and player cards that allow them to become more powerful. The Nemesis turns are simple and quick. Aeon’s End: The New Age introduces the Expedition system into the Aeon’s End universe, allowing players to replay all of the content they own in a short campaign format. Aeon's End: The New Age is a standalone expansion that … I bought my first Folded Space for Terraforming Mars, and I have been a big fan ever since. I love Magic: The Gathering and I’ve been dreaming of a solitaire game that has some similarities: a basic system and tons of content to integrate into it, and endless possibilities of combinations without an endless amount of rules. 1????? Includes: I can’t wait to do this using the rest of the content available for the game. Ages: 14+ This pledge is for the new Aeon's End content, a core game, a small box expansion, and stretch goals. Description. Aeon's End Wave 1 (Aeon's End, Depths, Nameless) The narrative follows on a few decades after the events of Aeon's End: Legacy. Between each turn one of these cards is drawn to determine who gets the next turn. You always have to keep track of how many cards are left in your deck, and how many of the bottom cards in your discard pile you’ll get to draw at the end of your turn if your deck runs out and the discard pile is flipped over. When playing in Expedition mode, however, setup also means making some very interesting decisions, so it feels more like planning and playing than working. Simply brilliant! Since you have more or less perfect information on your side of the board, every minuscule decision becomes important. Aeon’s End does deck-building in its own way. Early in the game you might want to prep some of your weaker spells to breaches and just let them sit there to temporarily thin out your deck and draw gem cards that allow you to get more powerful spells. In Aeon’s End there are nine cards in the Market; gems, relics and spells. For me, The New Age was a great introduction to Aeon’s End as a solo game. All the stretch goals unlocked during this campaign. By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy. When I found out that Indie Boards & Cards were sending me a review copy of Aeon’s End: The New Age I decided to let my copy of the base game stay unopened on the shelf for a while longer. And two of these options: 1? Insert is also compatible with the Aeon's End: War Eternal® and Aeon's End: The New Age® games. Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. Fourth wave. Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. Aeon’s End: The New Age. There is more to the game, of course, but this is the gist of it. Although the basic rules of the game are excellent and the system has a lot going for it in terms of variation, balance between skill and chance and so on, the gradual construction of the Market, which is reminiscent of deck construction in collectible card games, and the prospect of using all the content available in the game within the Expedition system, is a big deal to me. Neither the base game nor War Eternal contain any secret envelopes. Some characters are depicted in a more realistic fashion while others are depicted in a style that approaches manga. Aeon’s End: The New Age introduces the Expedition system which allows players to replay all of the content they own in a short campaign format. The New Age is the fourth stand-alone iteration of Aeon’s End, a cooperative deck-building game with a fantasy theme designed by Kevin Riley. I would have found this problematic if it weren’t for the fact that you operate your deterministic spell casting engine within a somewhat chaotic environment. Shattered Dreams. Aeon’s End: The New Age is a new addition that adds an incredible new touch to your already owned boxes, making them even more replayable. Each mage has a number of breaches available to them. This expansion introduces an infinitely replayable Expedition Mode which builds on the existing Aeon’s End lore. If you care deeply about story you should not start with The New Age, since it contains spoilers. Aeon’s End: The New Age – Hints & Tips for Creating an Expedition. Aeon’s End: The New Age introduces the Expedition system into the Aeon's End universe which allows players to replay all of the content they own in a short campaign format. The simple core system and the huge amount of content, which is a feature of many deck-builders with lots of expansions, is a selling point in itself. The introductory game is an Expedition. This post offers Hints & Tips after you have completed the first Expedition, and will contain **spoilers from all games**. At the end of your turn, cards that haven’t been played stay in your hand and you draw cards until you have five in hand. Since I was pretty upfront about what I think about this game it should come as no surprise that the potential issues mentioned above are nitpicks in the scheme of things. An ordinary game of Aeon’s End is set up using randomization to decide what mages and player cards are available and what Nemesis to fight. They really feel nasty. Aeon’s End has the potential to become a lifestyle game. New breach mages have taken up the fight against The Nameless and protect the city of New Gravehold from their attacks. Na elk spel ontvangen spelers nieuwe schatten en spelerskaarten waarmee ze krachtiger kunnen worden. Expeditions offer a tactically and strategically deep experience where you can really investigate the potential of the available cards, the possible interactions and the strengths and weaknesses of the mages, all within the framework of a continuing challenge. Aeon’s End: Legacy, on the other hand, is a full-fledged Legacy game. You can access all my other “AE: The New Age” posts HERE. If the reader would like to know more about The New Age, Raz’s review of The New Age is excellent and very informed.